FAQ Airsoft

TAG has Over 10+ Award-Winning Courses Including the Call of Duty map...SHIPMENT. (TAG built it to scale!) The CoD map cost over $60,000+ (16 20' shipping co...

TAG has picnic tables and benches under shaded aluminum awnings to shelter you from weather between games. In hot weather, TAG uses MISTERS (40 ft long, 2 ga...

TAG is the Only Paintball Park in the World that has 16' Tall Video Towers!! Not just one...but SEVERAL TOWERS!! 

Towers are placed throughout the park cover...

Full Service Repair Shop: Paintball, Airsoft, Air-Guns (CO2, Break-Barrel, Multi-Pump and PCP).

TAG refills CO2, PCP, HPA and N2 tanks.

Tune-Ups & Tank Repai...

NO, sorry…we have chickens at the park (that roam around like they own the place) Careful: They beg for food.

Seeing what a dog can do to a defenseless chick...

TAG has Snacks & Drinks on site. Food is nearby (1.3 miles away). Straw Hat Pizza 831.630.9400 gives 20% Of Pizza with the Discount Code "TAG"

Ave Airsoft Park Runs 3 Games Per Day

TAG Ave: 3 Games Per HOUR

Ref takes his "Prop/Reload Wagon" out to maps…so you can Reload and get in MORE GAMES!               

Ref works hard to add more VALUE to you…they work for tips (Cash & TAG Cards are Appreciated)

1st Satuday and 3rd Sunday 10-3pm (Orientation at 9:30am)

Follow us on Discord, Instagram, Facebook for random NIGHT GAMES

TAG is the ONLY Park in the World (not hyperbole, but 100% truth) that can hold 95+% behavior accountable. TAG actually PAYS players to be good and charges players when they miss a step: TAG created "Anti-Bullying Devices" (aka TAG Cards). Classic Carrot & Stick motivation.

All Paintball Packages (and Regular Airsoft Entry) include 4 worth of TAG Cards (worth $1 each). These cards act like money and can be turned in for snacks/drinks or whatever is at TAG for sale (they can be used to TIP the staff)...That's the .

Here's the : Anyone can catch anyone missing a step and that person owes ( or is removed from play) the other person. In effect, TAG created a Culture of Safety combined with Good Behavior. TAG no longer has just a few Referees, now TAG has MANY referees with everyone watching everyone.

On the TOP back of every card, it reads "YOU GET WHAT YOU TOLERATE" If you have a pre-existing relationship where you wanna go a bit more aggressive...AND THE OTHER PERSON LET'S IT RIDE...then the staff won't intervene and let it ride along too. However, the moment staff hears a "TAG Card call" being called upon, we aid in the enforcement of that call.

This is not about selling snacks (GEEZ!!) It's about making sure there's no Bullying.

If you want to REPORT on someone ANNOAMOUSLY, you can give a TAG Card to a ref and the perp will be 'tagged' and watched, another infraction and that person leaves the park.

Loudly yell so everyone (including the REF) to hear "Please Call Your Hits, I don't want to take a TAG Card"

It's simple, effective, and 'calls' the REF in. Best of all…it reminds all players to call hits (and consequences)

You will notice that Airsoft at TAG is Friendlier and More Hits Are Called Than Not!!!!!

However, holstered pistols don’t require a barrel cover. Extra guns must be kept in gun bags.

We PREFER Regular PVC BB’s (classified as “Inert” )

TAG Airsoft Rules

General Conduct 

- Play with honor, integrity, and good sportsmanship!

- Safety takes priority over gameplay at all times.

- Keep language and behavior appropriate for all ages.

- Report unsafe behavior or rule violations to staff.

General Rules 

● All players must sign a waiver before playing. Waivers expire January 1st of each year.

● Only plastic BBs (bio or non-bio) are allowed. 

● Lasers are prohibited.

● Stay within game boundaries.

● Do not shoot spectators, animals, or netting.

● Do not move or modify field cover or barricades.

● Real weapons not allowed (LEO/CCW Exempt upon declaration). 

● Staff may modify rules as needed to ensure fair and safe gameplay.

● Secure your gear when traveling to and from TAG. Treat all replicas as real firearms.

● Turn in lost-and-found items to staff.

● Keep valuables secured at all times.

● Staff may conduct random gear and safety checks.

● Clean up after yourself and leave the field as you found it (or better).

TAG Cards 

● Players must carry at least two (2) TAG Cards at all times.

● Rule infractions result in the loss of one (1) card, which is given to the enforcing player

or staff member.

● Only one card may be taken per offense.

● TAG Cards give players a $5 Admission discount. To qualify, present four (4) TAG

Cards at check-in. Make sure you don’t lose them!

Staging Area 

Barrel covers are mandatory at all times in the staging area. Barrel Covers are available for purchase at check-in if needed.

● Remove all magazines and ensure replicas are on safe while in the staging area.

● Pistols may remain holstered without a mag.

● No test or dry firing in staging - only on the field with proper protection.

● Always point replicas in a safe direction.

● Before entering staging or parking: Use BARREL COVERS (or Holstered

Protective Gear 

For Spectators: Full-face and full-seal eye protection (ANSI Z87.1+ rated) 

● Goggles must seal completely and have a retaining strap. (ANSI Z87.1+ rated)

● FOR PLAYERS UNDER 18: Full face protection is required and must be rigid (plastic, rubber, or metal mesh). Cloth-only options are not acceptable.

● FOR PLAYERS OVER 18: Full face protection is not required. IT IS STILL HIGHLY RECOMMENDED!!

● All protective gear must be inspected during the chronographing process. 

● Face protection may only be removed in the staging area or designated safe zones.

Closed-toe shoes required. 

● Two visible team armbands in your team color (Blue/Green or Red/Yellow) are required.

Armbands may be available for purchase at check-in if needed.

“CEASE FIRE” Emergency 

● “CEASE FIRE” is our emergency call. If you witness or experience a serious safety issue, stop immediately, set your gun to safe, and call “CEASE FIRE” as loudly as possible.

● If “CEASE FIRE” is called, stop immediately, set your gun to safe, start calling “CEASE FIRE” so that others can hear and repeat the call, and point toward where the call originated so that the Staff can address the issue as quickly as possible.

This signal is used for serious safety issues only. Do not use this call for gun issues, minor injuries, or gameplay questions/disputes. After CEASE FIRE is called, stop, remain in place, and await staff instructions before moving.

Minimum Engagement Distance 

Energy Velocity (0.2g BB) Minimum Engagement Distance (MED)

< 1.15J < 350 FPS 5 ft / Point Blank

1.15–1.5J 350 – 400 FPS 10 ft / One Bunker

1.5J–1.75J 400 FPS - 435 FPS 20 ft

1.75J–2.3J 435 FPS - 500 FPS 100 ft / BOLT ACTION ONLY

Bang Kills 

● MUST BE TAKEN BY THE RECEIVING PLAYER

● Within 10 feet => Call “Bang Bang” for each player you engage.

● Mutual “Bang” calls within one second => Trade kill (both players are out).

● Outside one second => First shooter stays in.

● MELEE IS NOT ALLOWED

Blind Fire 

● STRICTLY PROHIBITED

● Always look at your target before firing. Never shoot blindly around corners or over cover.

Hit Rules 

● Body/Gear Hit: You are out. Follow game rules for respawn.

● Trade Kills: Hits within one second = Both players out.

● Gun Hit: Either call yourself out or call “Gun Hit” (your gun is disabled until respawn).

● Friendly Fire counts as a hit.

● Ricochets do not count as a hit.

● Optional: Use a red dead-rag when out to clearly show that you are hit.

● Report suspected rule breakers to staff privately. Staff will perform hit checks.

Murder Holes 

● Openings smaller than your head are Murder Holes.

● You may look through them, but you cannot shoot or be shot through them.

● Exception: Designated windows on the Tanks & Towers field.

Dead Men Tell No Tales 

● Eliminated players may not communicate any information to their teammates.

● Penalty: Everyone on that player’s team within earshot is also considered hit.

Fire Modes 

● Semi-auto only.

● Binary triggers count as full-auto and are not permitted.

Grenades 

● ALL GRENADES MUST BE PRESENTED TO STAFF BEFORE USE

● Sound grenades: 10-ft kill radius (blocked by hard cover).

● BB grenades: BB must make contact to count.

● No pyro or smoke grenades.

● Underhand throws only and below shoulder height.

● Do not throw grenades over buildings - Throw through windows and doors only.

Launchers 

● ALL LAUNCHERS MUST BE PRESENTED TO STAFF BEFORE USE

● 40mm launchers have a 20-ft minimum engagement distance.

● Hard launcher rounds (chalk, plastic, etc.) are prohibited.

Night Games 

● A flashlight is required. 

● No lasers Allowed.

● LED armband is required, visible from the front and multi-color (Red, Blue, Green).

Available at check-in.

● NVGs and Thermals are allowed at your own risk.

● Tracers are permitted and recommended.

RENTALS ARE NOT AVAILABLE DURING NIGHT GAMES